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๐Ÿ’Ž Guess The Anime!

๐Ÿ’Ž Guess The Anime!

A Roblox experience owned by Xander's Reserve.

MinigamesENAnimeQuizTrivia

๐Ÿ’Ž Guess The Anime! is a Roblox experience created on 2020-12-12. It has accumulated 6,043,683 lifetime visits and 45,524 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The genre field is null. Tags include Anime and Guess.

Description (written by the developer; not a statement by this register)

๐Ÿ’Ž Welcome to Guess The Anime! Progress through 100 stages to reach the end! Can you guess all the anime? ๐Ÿ‘ THUMBS UP = YOU'RE AWESOME ๐Ÿ“ฃ Join for +1 points!: https://www.roblox.com/groups/5330069/Xanders-Reserve Tags: Anime, Guess, Guess the Anime, Guess the Anime Characters, Guess the Anime, Guess That Anime, Guess the Anime!, anime, guess the anime, Guess the anime

Last updated by the developer 3 Dec 2023, 23:40 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
6,043,683
lifetime visits
77%
liked (11,141 ๐Ÿ‘ / 3,310 ๐Ÿ‘Ž)
45,504
favourites (7.5 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Infinite Skips!
250 R$
2x Points!
150 R$
Flying Rainbow Carpet!
125 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome3,510,576 ยท 100.0% win
You won! ยท progression356,883 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7714 August 2026 โ€” 77 % liked3 September 2026 โ€” 77 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 76โ€“78 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0477no change
14 Aug 2026, 00:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.