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🔎Disguise Hunt

🔎Disguise Hunt

A Roblox experience owned by Whicp Studios.

RoleplayENhide and seekdisguise mechanicsocial deduction

🔎Disguise Hunt is a roleplay experience created on 2020-12-12. The game has recorded 33,566,251 lifetime visits and 100,358 favorites. Currently, zero users are playing. The title holds a 66% like percentage. The description outlines mechanics for seekers and hiders involving disguise and chase elements.

Description (written by the developer; not a statement by this register)

Can you distinct which objects are real or just disguised hiders?🔎 Funny Hide and Seek type game, where seekers have to discover which objects and props are real and which are not. Once Hider is discovered Seekers have to chase it down ⚡️ If you are Seeker: - Discover Hider (for mobile users double tap) - Once Hider is discovered, chase it and catch it! - If you can't catch the hider, just discover it 3 times and it will be automatically caught! If you are Hider: - Blend in the environment (for mobile users double tap) - Taunt seekers to earn more coins - If you got discovered - run! - You can get discovered only 3 times! 👍 If you like the game, don't forget to leave a 👍 and follow, also join the group 😊

Last updated by the developer 24 Sept 2025, 10:31 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
33,566,251
lifetime visits
66%
liked (16,754 👍 / 8,693 👎)
100,319
favourites (3.0 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Extra Chances
459 R$
Coins Booster
299 R$
Exp Booster
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6623 August 2026 — 66 % liked2 September 2026 — 66 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2066no change
23 Aug 2026, 15:0766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.