Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Lowekrow Railway RO-Scale: A Second Act

The Lowekrow Railway RO-Scale: A Second Act

A Roblox experience owned by Lowekrow Games.

SimulatorENrailway simulationlore-heavyabandoned

Description (written by the developer; not a statement by this register)

Everybody knows that the Northern and Southern regions of Lowekrow were once connected, I mean come on, there was literally an entire special train for the trip from North to South before the incident! Take a dive into this historical record of the experience that befell the Southern half of Tayvu before the relic fully unstabilized. What was this locomotive sanctuary like? And were there signs leading up to it? Thankfully everybody else evacuated here, but what about half of the controllers? What made them go back to Northern Tayvu? Odd, how come we've never seen what happened to Southern Tayvu after the incident? This Era 1 game is no longer receiving updates. Join the dis. below for more Lowekrow.

Last updated by the developer 20 Jul 2025, 19:14 UTC.

0
playing (measured 11 Aug 2026, 09:34 UTC)
35,034
lifetime visits
93%
liked (156 👍 / 11 👎)
779
favourites (22.2 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A Paradise At The Start Of The Fall · other1,642 · 100.0% win
"It started like most, at dawn." · other370 · 0.00% win
"I thought I could." · other296 · 0.00% win
“So, the 'old iron' caught you after all." · other61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.