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Mizu's Difficulty Chart Obby [Beta]

Mizu's Difficulty Chart Obby [Beta]

A Roblox experience owned by Climax Studios..

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Description (written by the developer; not a statement by this register)

Update Log -------------- - New Trails - Point Shop - New stage - Fixed Bugs ------------------- The game is currently in its beta version so please,if you run into any bugs let us know. Made by FortHaps Woah, JOIN THE GROUP : Clothing Group : https://www.roblox.com/groups/8382637/A-N-G-E-L#!/about Game Group : https://www.roblox.com/groups/8578604/Climax-Studios#!/about Game was heavily inspired by SDCO [Sea's Difficulty Chart Obby] Join the group, what else should i add? Current Levels: 20 Like the game? Favorite it and like it would make my day! SOME MODELS ARE NOT MINE, BIG CREDS TO THEM. (mostly made by me also big thanks to the devs that helped out with the game.)

Last updated by the developer 14 Jan 2024, 22:01 UTC.

0
playing (measured 16 Aug 2026, 03:31 UTC)
1,905
lifetime visits
75%
liked (21 👍 / 7 👎)
12
favourites (6.3 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fat Donation
100,000 R$
Rich Donation
10,000 R$
BIG Donation
1,000 R$
Cool Donation
500 R$
Epic Donation
140 R$
OK Donation
50 R$
Donation
15 R$
Small Donation
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Secret Room · secret17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.