Sol's Difficulty Chart Obby
A Roblox experience owned by Difficulty Universe.
ObbyENdifficulty chartprogressive difficultymobile/pc compatible
Sol's Difficulty Chart Obby is an obby experience created on 2020-12-12. It has 935,372 lifetime visits, 5,449 favorites, and a 34% like percentage. The game currently features 177 stages. Zero players are playing now. The genre is listed as obby.
Description (written by the developer; not a statement by this register)
👋 Welcome to Sol's Difficulty Chart Obby! Sol's Difficulty Chart Obby | SDCO is an obby game that progressively gets harder over time. How far will you make it in this obby? Let's find out! Feel free to take a break or purchase a skip stage if you get stuck. All the stages have been tested possible for both mobile and PC. ✂️ Tap the "R" button on your keyboard to reset faster if you get stuck! (PC Only) 🎵 All music is copyright-free, safe for YouTube and Twitch ⭐ Current Stages: 177 Credits 📋 SolzyEase TinyGeckoWasTaken Tags: difficulty chart obby Sol SDCO DCO Obby obby obby Obby Hard Obby Hard Obby hard obby Impossible Obby impossible obby JTOH Jupiters Jukes difficulty chart obby difficulty chart obby difficulty chart obby difficulty chart obby difficulty chart obby difficulty chart obby
Last updated by the developer 15 Jan 2025, 02:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.