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Ice Scream 4 Rod's Factory

Ice Scream 4 Rod's Factory

A Roblox experience owned by D/S Games.

HorrorENhorrorpuzzleescape

Ice Scream 4 Rod's Factory is a horror experience created on 2020-12-13. It has accumulated 2,930,694 lifetime visits and holds 2,597 favorites. The game maintains a 75% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Ice Scream 4: Rod's Factory! 🍦 Explore the giant factory, solve tricky puzzles, and find hidden items to help your friends escape! Can you outsmart the ice cream man and uncover all the secrets? 🎮 HOW TO PLAY: Search for keys and useful items 🗝️ Solve puzzles to unlock new areas 🧩 Avoid the ice cream man and rescue the team! 🏃‍♂️ Inspired by the popular game. Play with friends for more fun!

Last updated by the developer 8 Jul 2026, 08:39 UTC.

0
playing (measured 11 Aug 2026, 14:30 UTC)
2,930,694
lifetime visits
75%
liked (352 👍 / 118 👎)
2,599
favourites (0.9 per 1k visits)
13 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Ice Scream 4 Roblox! · welcome885,115 · 100.0% win
You have used the Mystery-key. · other12,900 · 0.00% win
You have found the Minirod's pen! · collection2,790 · 0.00% win
Classic Mode Escape! · progression2,553 · 0.00% win
Christmas Mode Escape!🎄 · progression123 · 0.00% win
Extreme Mode Escape! · progression96 · 0.00% win
You have met the game developer! · welcome53 · 0.00% win
Halloween Mode Escape!🎃 · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0675no change
14 Aug 2026, 06:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.