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Zombie Madness Tower Defense

Zombie Madness Tower Defense

A Roblox experience owned by The Masked Corporation.

Tower defenseENtower defensehorror themealpha content

Zombie Madness Tower Defense is a tower-defense experience created on 2020-12-13. The game has recorded 7,381,210 lifetime visits, 37,077 favorites, and an 85% like percentage. Currently, zero users are playing. The description notes the absence of zombies and includes a seizure warning.

Description (written by the developer; not a statement by this register)

[ALERT: SEIZURE WARNING] [ALPHA CONTENT] Tower Defense game PRESS G TO USE EMOTES Keybinds: Shift+E: Quick Sell Welcome to Zombie Madness, a game where the title is actually a lie and there are no zombies and instead you are being invaded by abominations of Zefeated's terrifying imagination, a world of dread and helpful allies that completely make no sense at all and basically nothing makes any sense. Reality is gone, there is no "sense" to be had. Because of terrible roblox filtering am going to be putting credits in-game at some point. All you need to know is this game is based off Tower Battles by you know who.

Last updated by the developer 24 Dec 2025, 00:17 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
7,381,210
lifetime visits
85%
liked (14,178 👍 / 2,591 👎)
37,073
favourites (5.0 per 1k visits)
13 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Mainframe · progression93,784 · 19.0% win
Beat Overlord · progression18,875 · 38.1% win
Encounter \WAVE13\ · progression7,194 · 0.00% win
Beat \WAVE13\ · progression2,413 · 0.00% win
placeholder_01 · other152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3285no change
13 Aug 2026, 22:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.