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Modern Tycoon

Modern Tycoon

A Roblox experience owned by Tycoon Central™.

TycoonENtycoonmodernbuilding

Description (written by the developer; not a statement by this register)

JOIN THIS GROUP FOR 5,000 STARTING CASH! https://www.roblox.com/My/Groups.aspx?gid=3005374 If you have a bad computer, the gameplay won't be *as* enjoyable since it will lag a little I started making this tycoon a while ago, but I kind of got bored of it and stopped for a while but I'm working on it again! Modern Tycoon currently has 100+ buttons! Updates: - If you go in the water, the music will sound as if you are actually in water :) - Gravity coil and +WalkSpeed cost reduced - New gui's! - Tycoon owner signs - Server age gui - Shop *Fixed - Lighting *Fixed - Glitched Shadows *Fixed - New Music - New Map - Second/Third Floor Progress: - First Floor (Completely finished) - Second Floor (Could be improved) - Third Floor (Just about complete) - Map (Complete) Credits: - Zed_yt: his tycoon kit - Thankzism: for helping me a little with the map

Last updated by the developer 12 Dec 2016, 00:50 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
7,386
lifetime visits
72%
liked (83 👍 / 32 👎)
218
favourites (29.5 per 1k visits)
28 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Cash
350 R$
x2 Cash
120 R$
DONATION
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played MODERN TYCOON! · welcome6,040 · 0.00% win
You WON! · progression180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7217 August 2026 — 72 % liked16 September 2026 — 72 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 15:3572no change
17 Aug 2026, 15:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.