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Project Hero

Project Hero

A Roblox experience owned by Project Hero 2.

RoleplayENanimesuperheromanga

Project Hero is a roleplay experience created on 2020-12-14. It has accumulated 8,726,028 lifetime visits and 137,773 favorites. The game currently has 1 player online. It holds a 90% like percentage. The experience features a manga-inspired superhero society theme with anime-themed powers.

Description (written by the developer; not a statement by this register)

❗ The game is still in beta and may have bugs. Notify bugs in the server below! Project Hero is a manga-inspired game known as "My Hero Academia" with a superhero society with 80% of the world possessing an uncanny ability! Become a hero or villain to explore and battle with anime themed powers! Information and more : (Join the dis for more info on the game will be shown if you scroll down) Level-Cap - 270 Dash - Q / Run - WW Grip - G / Carry - H 🚨JOIN THIS GROUPS FOR PERKS🚨 https://www.roblox.com/groups/1230373/Midnight-Studioz#!/about

Last updated by the developer 19 Jun 2026, 16:47 UTC.

1
playing (measured 10 Aug 2026, 14:46 UTC)
8,726,028
lifetime visits
90%
liked (93,655 👍 / 10,027 👎)
137,585
favourites (15.8 per 1k visits)
14 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Legendary Chance
1,999 R$
Private Servers
799 R$
Donation
400 R$
Emote Pack #1
199 R$
Emote Pack #2
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,460,343 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:2390no change
22 Oct 2026, 21:2290no change
12 Oct 2026, 21:2190no change
2 Oct 2026, 21:2090no change
22 Sept 2026, 21:1990no change
12 Sept 2026, 21:1890no change
2 Sept 2026, 21:1790no change
23 Aug 2026, 21:1690no change
13 Aug 2026, 21:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

project-hero.fandom.com0 active editors · 157 edits
25 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.