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MLG Tycoon 2 [2-Plr]

MLG Tycoon 2 [2-Plr]

A Roblox experience owned by MayPop Studio.

TycoonENMLG2-playerR15 compatibility

MLG Tycoon 2 [2-Plr] is a tycoon experience created on 2016-11-28. The game has accumulated 3,206,566 lifetime visits and 60,266 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description notes compatibility updates for R15 avatars and invites players to join the associated group for in-game cash.

Description (written by the developer; not a statement by this register)

MLG Tycoon 2 a better version of my MLG Tycoon, and its two player ( ͡° ͜ʖ ͡° ) Making this tycoon compatible with r15, in the time before its compatible there will be some broken gears :( so please dont dislike the game just because of the gears :) Join Maypop Studio for 1,500 cash ingame, future perks and to support us ( ͡° ͜ʖ ͡° ) https://www.roblox.com/my/groups.aspx?gid=1186149 If you like this game please favorite it and thumb it up ( ͡° ͜ʖ ͡° )

Last updated by the developer 7 Feb 2017, 15:18 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
3,206,566
lifetime visits
88%
liked (16,413 👍 / 2,325 👎)
60,266
favourites (18.8 per 1k visits)
28 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mountain Dew VIP
1,450 R$
Doritos VIP
300 R$
Sword VIP
250 R$
Illuminati VIP
100 R$
MLG Vip
36 R$
Pet doge
28 R$
Tips
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited · welcome1,489,966 · 0.00% win
1 Million Cash96,268 · 0.00% win
10 Kills · other69,776 · 0.00% win
1 Hour · progression12,760 · 0.00% win
MLG Vip · other10,509 · 0.00% win
Illuminati VIP · other6,209 · 0.00% win
Doritos VIP · other2,505 · 0.00% win
50 Kills · progression1,743 · 0.00% win
MLGs · collection1,399 · 0.00% win
MTN Dew VIP · other858 · 0.00% win
10 Million Cash · collection294 · 0.00% win
100 Kills · progression247 · 0.00% win
50 Million Cash · collection109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1988no change
14 Aug 2026, 05:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.