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Iron Man Simulator 2

Iron Man Simulator 2

A Roblox experience owned by Ignite Games.

SimulatorENIron MansuperheroMarvel

Iron Man Simulator 2 is a simulator experience created on 2020-12-16. It has accumulated 326,223,785 lifetime visits and 1,141,319 favorites. Currently, 136 players are active. The game holds a 93% like percentage. Tags include marvel, iron man, war machine, avengers, and endgame.

Description (written by the developer; not a statement by this register)

The sequel to Iron Man Simulator by serphos! Controls: Q = Call suit E = Repulsors R = Rockets N = Eject M = Sentry mode K = Toggle mask X = Remove suit Voice commands: Call suit, Send suit, Give suit Eject, Exit, Open suit Destroy suit, Remove suit Power on, Power up Power off, Power down, Cut power Sentry mode, Connect/Disconnect Play [music id] Stop Volume Pitch Join Ignite Games! Tags: marvel, iron man, war machine, avengers, endgame

Last updated by the developer 6 Apr 2025, 10:16 UTC.

56
playing (measured 21 Aug 2026, 20:54 UTC)
326,335,643
lifetime visits
93%
liked (309,841 👍 / 21,805 👎)
1,142,788
favourites (3.5 per 1k visits)
16 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5610580.510 August 2026 — 105 players21 August 2026 — 56 players10 August 202621 August 2026
2 measurements spanning 11 days, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–112 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5456-49
10 Aug 2026, 14:04105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mark 85
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9321 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 12:3893no change
22 Oct 2026, 12:3793no change
12 Oct 2026, 12:3693no change
2 Oct 2026, 12:3593no change
22 Sept 2026, 12:3393no change
12 Sept 2026, 12:3293no change
2 Sept 2026, 12:3193no change
23 Aug 2026, 12:2393no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,771,978
YouTube views across 23 matched videos

Most-viewed match: “FROSTY BECAME IRONMAN AND HELPED CHOP INSIDE ROBLOX”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Sept 2026, 03:20 UTC.