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[AMT] A Menacing Timeline

[AMT] A Menacing Timeline

A Roblox experience owned by Potato Team !.

OtherEN

[AMT] A Menacing Timeline is an other genre Roblox experience created on 2020-12-17. The game currently has 2 players online. It has accumulated 13,055,088 lifetime visits, 56,702 favorites, and a 71% like percentage. A rework is in development, with a sequel planned to launch while this version remains as a legacy edition.

Description (written by the developer; not a statement by this register)

A rework of this game is in development. Once the sequel launches, this version will remain as a legacy edition 6x Event Is Active (yes it's still active) --- Short Rule List : You may not use any 3rd party programs (Exploits, Lag Switchers) it's bannable forever do not scam cause it is bannable forever

Last updated by the developer 10 Aug 2026, 13:28 UTC.

2
playing (measured 10 Aug 2026, 18:04 UTC)
13,055,088
lifetime visits
71%
liked (16,368 👍 / 6,708 👎)
56,688
favourites (4.3 per 1k visits)
17 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:046first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome244,894 · 26.9% win
??? · other59,153 · 3.8% win
Clip-Clop Escapist · other11,811 · 0.00% win
You Cheated · other9,168 · 0.00% win
Potato The World! · progression3,777 · 0.00% win
Shadow's Lure · other763 · 0.00% win
Light at the End · progression333 · 0.00% win
Eclipse's Embrace · other330 · 0.00% win
Midnight Gambit · other210 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4771no change
23 Aug 2026, 18:3871no change
13 Aug 2026, 18:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.