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Micropolis

Micropolis

A Roblox experience owned by Evision™.

TycoonENcity buildingtycoonsimulation

Description (written by the developer; not a statement by this register)

Micropolis is a city tycoon like no other that features to-scale buildings with fully-fledged interiors. Since this is the biggest tycoon on Roblox, everything autosaves! 💰 Complete buildings to make money 🚨 Build services to help in case of disasters 🏎️ Complete time trials and other car events for extra cash 🗺️ Explore the map 🎧 Chill out during rainy nights Features: 🏙️ 60+ buildings! 🚗 50+ vehicles! ⛅ Immersive weather! 🔴 8,700+ FREE buttons! 🔵 12,200+ TOTAL buttons! 🚒 Send firetrucks to put out fires! 🚔 Send police to stop robbers! 🏅 30+ badges! 📊 Progress bars! ✅ Autosave! | Credits | gfader: building, badge icons, gamepass icons ninjastar: scripting, guis, thumbnails, game icon beta testers: finding all the small things we've overlooked

Last updated by the developer 10 Aug 2026, 04:05 UTC.

1
playing (measured 11 Aug 2026, 00:34 UTC)
39,839
lifetime visits
86%
liked (646 👍 / 105 👎)
1,685
favourites (42.3 per 1k visits)
17 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mining Expansion
1,000 R$
City Expansion
1,000 R$
Tuner Pass
700 R$
Farming Expansion
600 R$
Hyper Unit
95 R$
Free Parking
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Building Completed · progression2,841 · 0.00% win
Block 1 Completed · progression1,450 · 0.00% win
Reopen a Building · other1,406 · 0.00% win
Block 2 Completed · progression943 · 100.0% win
Millionaire · other910 · 0.00% win
Block 3 Completed · progression754 · 0.00% win
Block 4 Completed · progression569 · 0.00% win
Block 5 Completed · progression480 · 0.00% win
Block 6 Completed · progression419 · 0.00% win
Block 7 Completed · progression404 · 0.00% win
Easy Mode Completed · progression337 · 0.00% win
Block 8 Completed · progression304 · 0.00% win
Block 9 Completed · progression258 · 0.00% win
Pay Respects · other164 · 0.00% win
Medium Mode Completed · progression158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 22:0286no change
25 Aug 2026, 20:3786no change
15 Aug 2026, 20:3486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.