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🏖️ Build an Island!

🏖️ Build an Island!

A Roblox experience owned by Luxury, Inc..

TycoonENisland buildingidle/clickertrading

🏖️ Build an Island! is a tycoon experience created on 2020-12-18. It has recorded 4,349,001 lifetime visits and 93,819 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description mentions resource collection, trading, and worker upgrades.

Description (written by the developer; not a statement by this register)

Turn an abandoned island into an empire! 🪓 Collect resources and grow crops (they grow while you’re offline!) 💰 Trade with other players and merchants 🧪 Hire workers and upgrade their attributes How high on the weekly leaderboards can you climb? Play with friends or join Luxury, Inc. for extra rewards: https://www.roblox.com/communities/8655710 All data will always save!

Last updated by the developer 20 Jun 2025, 02:55 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
4,349,001
lifetime visits
80%
liked (16,979 👍 / 4,170 👎)
93,794
favourites (21.6 per 1k visits)
18 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Tools
999 R$
Double Resources
699 R$
Rich Travelers
499 R$
Monster Cart
499 R$
Golden Tree
299 R$
Golden Wishing Well
299 R$
Private Helicopter
299 R$
Autocollection
199 R$
Immediate Autofarm
99 R$
Triple Speed
99 R$
Starter Bundle
69 R$
Music DJ
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Harvester · other742,076 · 100.0% win
Reward Novice · welcome285,274 · 100.0% win
Trade With a Merchant! · other146,644 · 0.00% win
First Airport Passenger! · welcome75,333 · 0.00% win
First Resort Guest! · welcome35,277 · 0.00% win
Automatic · other32,704 · 0.00% win
Tame the Skeleton Bird! · progression17,958 · 0.00% win
Reward Master · other9,320 · 0.00% win
100% Completed · progression2,302 · 0.00% win
Dominant · other1,904 · 0.00% win
Top 10 - Weekly Pets Found · collection786 · 0.00% win
Tame Every Animal Species! · collection675 · 0.00% win
Top 10 - Weekly Net Worth · other613 · 0.00% win
Top 3 - Weekly Pets Found · collection322 · 0.00% win
Top 3 - Weekly Net Worth · other220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4880no change
14 Aug 2026, 02:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.