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⚔️ Flex Fight ⚔️

⚔️ Flex Fight ⚔️

A Roblox experience owned by yRiderkoo team.

Fighting & PvPENcombattime-attackpvp

⚔️ Flex Fight ⚔️ is a fighting-pvp experience created on 2020-12-19. The game has accumulated 2,179,887 lifetime visits and 3,862 favorites. It holds a 79% like percentage. Currently, zero players are active. The title focuses on player-versus-player combat mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Flex Fights! ⚔️ Battle other players 🕒 Try and get the best time without dying 💸 Earn cash for killing others ✨ Earn XP for completing challenges & killing others ☠️ Purchase & unlock kill effects 🔒 Shift lock support for mobile users 📅 A new randomly selected challenge every day ♦PREMIUM BENEFITS♦ - THE ABILITY TO USE THE PREMIUM KILL EFFECT - AN EXTRA 50 CASH PER KILL - AN EXTRA 5XP PER KILL

Last updated by the developer 3 Jan 2021, 08:20 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
2,179,887
lifetime visits
79%
liked (1,971 👍 / 529 👎)
3,862
favourites (1.8 per 1k visits)
19 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
199 R$
Lightsaber Pack
100 R$
Hacker Sword
50 R$
Rainbow Sword
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Flex Fight - BADGE · welcome173,908 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.