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Tower Of Spell

Tower Of Spell

A Roblox experience owned by Spell Corporation.

ObbyENTower of Hell cloneParkourObby

Tower Of Spell is an obby experience created on 2020-12-20. It has recorded 8,369,560 lifetime visits and 22,364 favorites. Currently, zero users are playing. The game holds a 53% like percentage. It features randomly generated stages and a shop system for gears and mutators.

Description (written by the developer; not a statement by this register)

🧙‍♀️ Tower of Spell 🧙‍♀️ ✨FREE KORBLOX!✨ HEYYY!! Welcome to 🧙‍♀️ Tower of Spell 🧙‍♀️ Don't forget to like and favorite! That would be highly appreciated 😆 🏆 - Reach the top of the tower made of randomly generated stages before the clock runs out. Earn coins to purchase gears and mutators in the shop, and level up to climb your way up the leaderboard. 👪 - Join our group for the latest updates | Bug Reports | Perks : https://www.roblox.com/groups/6299249 This game is inspired by Tower of Hell and made by ToH fans. 🔔 Follow for following game updates! 🔔 - Free Limited Time Vip Servers - Free Headless [/headless] - Free Korblox [/korblox] - Free Blue Halo Game Design: @DontPlayTheDev (roblox) Programming: @DontPlayTheDev, @0V_ex, @TostyToolkit (roblox) In-Game UI Design: @DontPlayTheDev, @V_ex (roblox) Best Stages: @AstraliseFPS (roblox) GameIcon and GamePass: @1x_B3, @Lukasczhhh (roblox) Tags: Tower, Troll, Obby, Parkour, Climb, Hell, Spell

Last updated by the developer 7 Mar 2026, 08:35 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
8,369,560
lifetime visits
53%
liked (4,743 👍 / 4,142 👎)
22,361
favourites (2.7 per 1k visits)
20 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Glove
1,000 R$
Magma Glove!
500 R$
Freeze Glove!
400 R$
Ghost Glove!
300 R$
Orange Halo
300 R$
Double Cash
300 R$
Huge Glove!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Developer! · other8,903 · 0.00% win
Red Halo · other2,428 · 0.00% win
BlackHole Glove! · collection36 · 0.00% win
Void Glove! · collection19 · 0.00% win
Inferno Glove! · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3253no change
13 Aug 2026, 21:3153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.