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The Cat

The Cat

A Roblox experience owned by Vulcanic Studio.

HorrorENhorrorsurvivalalpha

The Cat is a horror experience created on 2020-12-20. It has accumulated 9,881,619 lifetime visits and 46,145 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description notes the title is in alpha and inspired by another game. Credits are listed for map, GUI, scripting, and model contributions.

Description (written by the developer; not a statement by this register)

🐱The Cat [Alpha] Inspired by: Teddy [Alpha] HOW TO PLAY: 🐱 Something terrible happened to The Cat and now he went back to killing everyone! He is coming! run and find the keys before she finds you! ... 🚨 This game is in alpha. Some features may not work as intended!. 🔧 Map & Guis by @DavidArtzRBLX & @LockouRBLX 🔧 Script system by @gnomecodeRBLX ⭐ The Cat model by @tarmacyclops 🌋 Join our group to receive news: https://www.roblox.com/groups/4540864/Vulcanic-Studio

Last updated by the developer 19 Jan 2025, 15:02 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
9,881,619
lifetime visits
73%
liked (4,873 👍 / 1,826 👎)
46,146
favourites (4.7 per 1k visits)
20 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💵 Double Money
180 R$
🪓 Double Cat Chance
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐️Alpha Tester · other3,053,098 · 100.0% win
🪓Chapter One · progression285,569 · 0.00% win
🔓Secret Skin · secret220,125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:2273no change
13 Aug 2026, 20:2173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.