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Haunted 💀 (Story)

Haunted 💀 (Story)

A Roblox experience owned by Starstruck Games!.

HorrorENhorrorstory-drivenhotel

Haunted 💀 (Story) is a horror experience created on 2020-12-20. It has accumulated 8,911,349 lifetime visits and 56,913 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The project credits Scrizun as scripter, voikan as builder, and others for animation, art, music, voice acting, and graphics.

Description (written by the developer; not a statement by this register)

Oh, how fun! You're going on a vacation to a hotel with your group of friends! However, I've heard several rumors that the neighborhood is haunted...especially the hotel. Nothing to worry about, though. I'm sure it will be very relaxing...or will it? I'm sure you'll have a blast! Hopefully.. if you make it. Inspiration from Break In (Story). Scripter: Scrizun Builder: voikan Animator/Misc: tookiewilliams03 Art: hemimii Music: Treblemation Voice Acting: RadVideo GFX: Tsubasa_GFX

Last updated by the developer 17 Jun 2026, 05:10 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
8,911,349
lifetime visits
92%
liked (94,819 👍 / 8,028 👎)
56,897
favourites (6.4 per 1k visits)
20 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Class Storage
699 R$
VIP
499 R$
Guardian Angel
449 R$
Instant Spin
349 R$
Golden Hand
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Speedy Cleaner · other1,751,763 · 72.7% win
Explosive Night · other919,012 · 36.4% win
Smooth Snag · other418,832 · 72.7% win
Winner! (Good Ending) · progression235,228 · 0.00% win
Mischief · other218,852 · 36.4% win
Grand Entrance · welcome81,404 · 0.00% win
Driller · other55,823 · 0.00% win
Respectful Deed · other24,204 · 0.00% win
Master Alchemist · other12,051 · 0.00% win
Winner! (Bad Ending) · progression10,609 · 0.00% win
Curious Muncher · other7,862 · 0.00% win
Opened Safe · collection6,508 · 0.00% win
Marvelous Escape · other4,330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0692no change
23 Aug 2026, 21:0592no change
13 Aug 2026, 21:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.