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[V0.0.4] Untitled Turn Based RPG 2

[V0.0.4] Untitled Turn Based RPG 2

A Roblox experience owned by Megucorp.

RacingENturn-based combatRPGanime aesthetic

Description (written by the developer; not a statement by this register)

[8-30-23] This game is currently undergoing a MASSIVE revamp to bring it into the Beta stage! As such, updates will not come for a very long time. Join our community server to stay posted. NEW VIDEO: https://youtu.be/3FYeQsmTSvk ------------------------------------------------------------- game in pre alpha ⚠️ if you enjoy please like... helps a lot!! WELCOME. To Untitled Turn Based RPG 2 HOW THE HECK DO I PLAY MEGU? step on a pad, choose ur team, fight the evil many people can step on the pad bring ur friendsssss look ingame for more information it is: - THE SEQUEL TO THE PREQUEL (not really) - deserving of a game thumbnail of anime girls with cool hats - "based on what?" - NightmaareTsukuyomi - i really want a fumo

Last updated by the developer 21 Nov 2025, 09:30 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
99,604
lifetime visits
94%
liked (808 👍 / 52 👎)
1,453
favourites (14.6 per 1k visits)
21 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
43 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Peaceful Projekt Red Pin of Pre-Alpha · other20,466 · 9.1% win
Megukoo's Marvelous Badge of Meeting · welcome38 · 0.00% win
Ptilopsis's Playful Power of Five · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:1994no change
15 Aug 2026, 11:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.