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A Roblox experience owned by BLOXWATCH.

ShooterENactionteam-based combathero shooter

Description (written by the developer; not a statement by this register)

FIGHT FOR THE FUTURE Soldiers. Scientists. Adventurers. Oddities. In a time of global crisis, an international task force of heroes banded together to restore peace to war-torn world: ENIMTY. Enmity ended the crisis, and helped maintain peace in the decades that followed, inspiring an era of exploration, innovation, and discovery. But, after many years, Enmity's influence waned, and it was eventually disbanded. Now, conflict is rising across the world again, and the call has gone out to heroes old and new. Are you with us? This game isnt even close from being finished we are still working on it. If you would like to help just shoot me a message or post on the group wall! we are working on new maps and adding game modes and a store. Right now we have 22 different character options thanks for playing

Last updated by the developer 20 Mar 2026, 00:16 UTC.

0
playing (measured 30 Aug 2026, 03:34 UTC)
406,340
lifetime visits
64%
liked (1,994 👍 / 1,104 👎)
6,994
favourites (17.2 per 1k visits)
2 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.