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Call of the Dead

Call of the Dead

A Roblox experience owned by Sartorian Studios.

ShooterENzombie survivalwave-based combatco-op multiplayer

Description (written by the developer; not a statement by this register)

Welcome to Call of the Dead, where you kill different waves of different zombies, build barricades, and unlock more guns and variations of zombies by completing waves or getting achievements. GAME MUST HAVE 2 PLAYERS TO START Controls for Human - L - Open and close weapon select GUI (can only be used on round 0 or during intermission.) Controls for Zombie - P - Open and close zombie selection GUI. Prop Controls / Hammer E - Pick up props (hold) M1 - Heal Props. M2 - Nail Props. R - Unnail Props. Check the description of each item for its controls. Note: during intermission, you will respawn as a crow if you die.

Last updated by the developer 19 Feb 2026, 03:55 UTC.

0
playing (measured 14 Aug 2026, 03:15 UTC)
10,377
lifetime visits
50%
liked (102 👍 / 103 👎)
856
favourites (82.5 per 1k visits)
25 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Greater Donation
236 R$
Radio
100 R$
Donation
50 R$
Chat Voice
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · progression50 · 0.00% win
Survival of the Fittest · progression37 · 0.00% win
Evolved · collection28 · 0.00% win
Wealthy · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.