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Well of Hell [Beta]

Well of Hell [Beta]

A Roblox experience owned by HotnCold Studios.

ObbyENtower hell inspiredrandom stagestimer based

Description (written by the developer; not a statement by this register)

You got 8 minutes to do 8 randomly generated stages, and no you do not have checkpoints to do them. Meet new friends, have fun, and good luck. :] Version 1.10 : New codes GUI, [use code "code"]. One new stage. Game lighting improved. Higher resolution gameplay. Trails improvement. We need stage builders. To help make stages join the group, join the HotnCold group DC and talk to us there. Scripted by @Fastering18. Designed by @ibyfaha Thanks to @Malfenaini for alot of game ideas. Thanks to @AGALARMEKANI for being the first person to play and test the game. Tags: obby, parkour, stages, jump, speedrun, timer, speed, run Heavily inspired by Tower of Hell and Corridor of Hell

Last updated by the developer 7 Nov 2025, 20:29 UTC.

0
playing (measured 13 Aug 2026, 06:05 UTC)
7,446
lifetime visits
80%
liked (52 👍 / 13 👎)
43
favourites (5.8 per 1k visits)
25 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression9 · 0.00% win
Second Win · progression5 · 0.00% win
Deca-Win · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.