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Package Delivery Simulator

Package Delivery Simulator

A Roblox experience owned by Fast's Fan Group.

SimulatorENdeliveryrebirthsimulator

Description (written by the developer; not a statement by this register)

There is a short supply of package delivery people in the town of Robloxia. You have been hired to work for a package delivery service. Your job is to give packages to the houses. However, you need strength to lift heavier boxes. You get strength by walking with boxes. Once you get enough strength and packages delivered, you can rebirth. Rebirthing resets your strength, but gains strength faster. Are you ready for the task? Premium benefits: Neon houses give double coins!

Last updated by the developer 14 Jun 2026, 15:10 UTC.

0
playing (measured 29 Aug 2026, 04:23 UTC)
2,563
lifetime visits
75%
liked (9 👍 / 3 👎)
17
favourites (6.6 per 1k visits)
1 February 2012
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Package Delivered · other390 · 0.00% win
2 Packages Delivered · collection284 · 0.00% win
5 Packages Delivered · progression144 · 0.00% win
10 Packages Delivered · progression61 · 0.00% win
20 Packages Delivered · collection26 · 0.00% win
50 Packages Delivered · progression8 · 0.00% win
100 Packages Delivered · collection5 · 0.00% win
200 Packages Delivered · progression3 · 0.00% win
500 Packages Delivered · progression1 · 0.00% win
1k Packages Delivered · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.