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(BACK) Lonn's Difficulty Chart Obby

(BACK) Lonn's Difficulty Chart Obby

A Roblox experience owned by Flo's Studio.

ObbyENdifficulty chartcommunity levelstower/jtoh style

Description (written by the developer; not a statement by this register)

👋 Welcome to LDCO! 👋 In this game you will travel around more than 100 stages and 28 difficulties, which will start at baby paced, then end with a severe headache. Are you skilled enough to pass all of the stages? Find out in this game! 📖 Update Log: 📖 - New stages soon. Community stages and levels have been added! Here are the rules: 1. You must create a baseplate, and create your tower/stage in it. 2. You must temporarily friend the bacon account, enable team create, and invite me to your game. Post that you have a tower/stage ready on the group wall. 3. The developers must verify the tower/stage before posting it onto the game. Once your tower/stage has been verified, we will add credits onto your tower/stage and will officialy be in the game. NOTE: Towers or stages should not be from the toolbox nor should include JToH kit parts. https://www.roblox.com/library/6290991515/Flos-

Last updated by the developer 26 Jul 2025, 01:15 UTC.

0
playing (measured 11 Aug 2026, 20:17 UTC)
6,566
lifetime visits
70%
liked (47 👍 / 20 👎)
48
favourites (7.3 per 1k visits)
27 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,661 · 0.00% win
You Found and Did It... · progression36 · 0.00% win
Completed ToUG! · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.