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Survive The Facility 4 (FOURTH OF JULY!!! 🎆)

Survive The Facility 4 (FOURTH OF JULY!!! 🎆)

A Roblox experience owned by Begugla.

HorrorENhorrorfacilitysurvival

Description (written by the developer; not a statement by this register)

-- UPDATES EVERY FRIDAY! -- (sometimes late) someone BUNNY ur game..(maybe)

Last updated by the developer 10 Jul 2026, 21:57 UTC.

0
playing (measured 11 Aug 2026, 06:02 UTC)
271,716
lifetime visits
64%
liked (409 👍 / 231 👎)
779
favourites (2.9 per 1k visits)
27 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole Ray Gun
599 R$
THE BUNNY GUN!
350 R$
Chromatic Rifle
149 R$
Coming soon
69 R$
50 Robux Donation
50 R$
Rainbow Medkit!
39 R$
37 :)
37 R$
CandyCane Pistol
35 R$
Bob showcase
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I've Been Here.. · welcome13,780 · 14.3% win
1 Money · collection12,586 · 14.3% win
Crystalize · other8,728 · 0.00% win
The Cats · collection8,281 · 0.00% win
1000 Money · other7,540 · 0.00% win
10000 Money · other7,206 · 0.00% win
25000 Money · other6,568 · 0.00% win
Retro Slasher · other6,488 · 0.00% win
100000 Money · collection6,371 · 0.00% win
Rocket Launcher Piece 3 · collection6,012 · 0.00% win
A Master Relic · collection5,810 · 14.3% win
1000000000 Money · collection4,943 · 0.00% win
30 Minutes Straight! (Unlocks 2 Masteries) · progression4,259 · 0.00% win
Rocket Launcher Piece · collection4,161 · 0.00% win
Meet The Owner! · other3,728 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.