Chicago Fire Department
A Roblox experience owned by Chase's Fan Group!.
RoleplayENroleplayemergency servicessimulation
Description (written by the developer; not a statement by this register)
Updates: LAST UPDATE EVER! +New Pickup Truck +Now on fire team +fixed grass +bug fixes Old updates April fools update! +Purple Sky +Falling Buildings +Bug fixes Rules: Do not Fail RP (Kick) Do not get higher ranked uniforms (Refresh) Do not break ToS (Time ban or perm ban) Do not ask for admin (Kick) Do not ask to rank up (Kick) Do not spawn kill (Time ban) Do not interfere with roleplay as in messing with fire department during call (Time ban) Do not exploit (perm ban) Do not OD (Perm ban) We have no more updates!
Last updated by the developer 19 Feb 2026, 23:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 09:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.