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[100K!] Arctic's Difficulty Chart Obby

[100K!] Arctic's Difficulty Chart Obby

A Roblox experience owned by Arctic Developments.

ObbyENdifficulty chartprogressionparkour

Description (written by the developer; not a statement by this register)

⭐ Welcome to Arctic's Difficulty Chart Obby! 😊 Complete increasingly difficult obstacles. ✔️ Your progress will save if you rejoin. Current stages: 187

Last updated by the developer 12 Dec 2021, 20:23 UTC.

0
playing (measured 11 Aug 2026, 19:21 UTC)
135,243
lifetime visits
47%
liked (299 👍 / 337 👎)
815
favourites (6.0 per 1k visits)
28 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Boombox
79 R$
Gravity Coil (SALE)
79 R$
Speed Coil (SALE)
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome53,497 · 0.00% win
You beat Effortless! · progression30,091 · 0.00% win
You beat Beginner! · progression22,361 · 0.00% win
You beat Easy! · progression13,610 · 0.00% win
You beat Medium! · progression8,061 · 0.00% win
You beat Hard! · progression3,111 · 0.00% win
You beat Difficult! · progression1,355 · 0.00% win
You beat Challenging! · progression676 · 0.00% win
You beat Intense! · progression391 · 0.00% win
You beat Remorseless! · progression150 · 0.00% win
You beat Insane! · progression93 · 0.00% win
You beat Terrifying! · progression41 · 0.00% win
You beat Catastrophic! · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4715 August 2026 — 47 % liked4 September 2026 — 47 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:5147no change
15 Aug 2026, 08:2147first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.