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Corridor Kawaii

Corridor Kawaii

A Roblox experience owned by Blueneon StudiosTV.

ObbyENcorridorobbyspeedrun

Corridor Kawaii is an obby experience created on 2020-12-28. It has accumulated 113,412,327 lifetime visits and 210,589 favorites. The experience holds a 71% like percentage. Currently, zero users are playing. The game features themed levels and leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to Corridor of Kawaii ❗ Shutdown = Update ⭐HOW TO PLAY: Play with over 120 themed levels around the world! reach the end of the corridor! climb the leaderboards! Can you finish in the shortest possible time? Private servers can use the "/skip" command to skip the corridor. ⭐New Update: -Bug fixes -New Pets -New Phases -Flying Broom This experience may include paid advertisements that are labeled as "Paid Ads" and use assets from @AdvertUploader. tags: corridor, obby, admin, free admin, DOORS, nextbots, escape, rainbow friends,

Last updated by the developer 22 Jul 2023, 13:55 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
113,412,327
lifetime visits
71%
liked (32,861 👍 / 13,330 👎)
210,537
favourites (1.9 per 1k visits)
28 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
150 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Fusion Coil
99 R$
Double XP
70 R$
👑 VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win - Noob · progression6,840,009 · 30.2% win
Secret Badge · secret1,663,115 · 0.00% win
10 Win - Apprentice · progression281,022 · 0.00% win
55 Wins - Master · progression8,909 · 0.00% win
100 Wins - Legend · progression2,925 · 0.00% win
500 Wins - The Kawaii · progression75 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0771no change
23 Aug 2026, 13:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.