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ER:LC S2 QA Testing

ER:LC S2 QA Testing

A Roblox experience owned by ER:LC Quality Assurance Team.

Last updated by the developer 13 Aug 2026, 23:15 UTC.

0
playing (measured 14 Aug 2026, 02:22 UTC)
18,491
lifetime visits
94%
liked (76 👍 / 5 👎)
2,147
favourites (116.1 per 1k visits)
29 December 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

badge 1 · other9 · 0.00% win
badge 2 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 October 2026 — 94 % liked25 October 2026 — 94 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:2294no change
5 Oct 2026, 15:2094no change
16 Aug 2026, 15:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.