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[PETS!] 2 Player Obby

[PETS!] 2 Player Obby

A Roblox experience owned by Pontenta's shop.

ObbyEN2-player co-oppetsearly access

[PETS!] 2 Player Obby is an obby experience created on 2020-12-29. It has accumulated 8,375,562 lifetime visits and 35,278 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description notes early access status and recent updates including pets and shop GUIs.

Description (written by the developer; not a statement by this register)

NEW GAME - 2 Player Obby Returns [Status - Early access] https://www.roblox.com/games/8373141536/EARLY-ACCESS-2-Player-Obby-Returns [WARNING] YOU MAY ENCOUNTER SOME BUGS, WE WILL FIX THOSE BUGS AS SOON AS WE FIND THEM! 🔔 1 MILLION VISITS CODE: MILLION_VISITS 😄Have you ever wanted to play obby games with your friends, but never found any? 2 Player Obby is just for you! You start off easy, and progress to the hardest levels!😠 Please make sure that you Like and Favourite our game, as that really supports us! 🔔 [🌟] UPDATES: (1.3.6) - PETS!!!! - Shop GUI! - Inventory GUI! - Small bug fixes! Creators: [💻] NoxSorce [🔨] Pontenta ᴛʜɪꜱ ɢᴀᴍᴇ ɪꜱ ᴘʀᴏᴛᴇᴄᴛᴇᴅ ʙʏ ᴄʀʏꜱᴛᴀʟ ᴀɴᴛɪᴄʜᴇᴀᴛ.

Last updated by the developer 31 Jul 2026, 15:22 UTC.

0
playing (measured 11 Aug 2026, 00:16 UTC)
8,375,562
lifetime visits
63%
liked (5,861 👍 / 3,496 👎)
35,276
favourites (4.2 per 1k visits)
29 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$
x2 Coins!
300 R$
Play your own music!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome2,551,477 · 0.00% win
Level 1 · progression1,051,207 · 0.00% win
Level 2 · progression324,611 · 0.00% win
Level 3242,800 · 0.00% win
Level 4 · progression92,020 · 0.00% win
Level 5 · progression79,358 · 0.00% win
Level 6 · progression71,071 · 0.00% win
Level 7 · progression56,691 · 0.00% win
Level 8 · progression34,572 · 0.00% win
Level 9 · progression7,931 · 0.00% win
EARLY ACCESS · other4,725 · 0.00% win
You met Pontenta! · other381 · 0.00% win
You found Pontenta! · collection353 · 0.00% win
You met NoxSorce! · social316 · 0.00% win
You found NoxSorce! · collection116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3363no change
13 Aug 2026, 21:3163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.