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🔒 Lockers

🔒 Lockers

A Roblox experience owned by Pixel-Byte Studio.

RoleplayENcustomizationcollectionschool

🔒 Lockers is a roleplay experience created on December 30, 2020. The game has accumulated 1,368,414 lifetime visits and holds 22,481 favorites. Currently, zero users are playing. The title maintains a 59% like percentage. Players can customize lockers and purchase items within the game environment.

Description (written by the developer; not a statement by this register)

Welcome to the Lockers experience. [How to Get Bonus Money] - Find it randomly on the floor - Wait 5 minutes - Go up each floor The hallways are infinite so there will always be lockers available! Here you can buy lockers and customize them in any way you want using items you purchase from the school store! Lockers are always accessible by anyone whether you're in the game or not and with so many lockers available to purchase, you can discover so many different lockers by Roblox users everywhere!

Last updated by the developer 22 Mar 2026, 22:08 UTC.

0
playing (measured 10 Aug 2026, 16:34 UTC)
1,368,414
lifetime visits
59%
liked (6,824 👍 / 4,821 👎)
22,478
favourites (16.4 per 1k visits)
30 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🔒Lockers · collection628,884 · 100.0% win
Ascension · progression220,718 · 0.00% win
Buy a Locker! · other41,783 · 0.00% win
Customized! · other27,293 · 0.00% win
Decked Out! · other732 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0359no change
14 Aug 2026, 13:0259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.