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The Underground War 3

The Underground War 3

A Roblox experience owned by zGames.

ShooterENcapture the flagteam battleremake

The Underground War 3 is a shooter experience created on 2020-12-30. It has recorded 18,848,758 lifetime visits and 19,540 favorites. The current like percentage stands at 53. Zero users are playing now. The description notes an update on 7/24/22 regarding lag spikes and references an original remake.

Description (written by the developer; not a statement by this register)

[18 MONTHS LATER, AN UPDATE HAS BEEN MADE!!!] The original remake is still open! Play it here: https://www.roblox.com/games/3829055572/TUW Jump down into the great abyss and fight the real underground war! Steal enemy teams' flags and capture them for points! The team with the most points wins. [UPDATES]: 7/24/22 Potentially fixed massive lag spikes near underground areas

Last updated by the developer 14 Jan 2025, 21:58 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
18,848,758
lifetime visits
53%
liked (4,018 👍 / 3,509 👎)
19,539
favourites (1.0 per 1k visits)
30 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played The Underground War 3 · welcome4,633,767 · 0.00% win
5 KOs · progression1,730,890 · 30.8% win
5 Spree · collection720,811 · 15.4% win
25 KOs · progression704,302 · 30.8% win
45 KOs · progression465,341 · 15.4% win
100 KOs · progression245,552 · 0.00% win
10 Spree · other218,440 · 0.00% win
20 Spree · other48,530 · 0.00% win
1,000 KOs · progression23,476 · 0.00% win
35 Spree · other11,924 · 0.00% win
Killed the Creator · progression213 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked23 August 2026 — 53 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:5353no change
13 Aug 2026, 16:5253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.