Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(Test server) totally normal tower defense gaem

(Test server) totally normal tower defense gaem

A Roblox experience owned by icecandyparty and dudes.

Tower defenseENtower defensefree modelsflashing lights

(Test server) totally normal tower defense gaem is a tower-defense experience created on 2020-12-30. It has recorded 7,316,660 lifetime visits and 37,438 favorites. The current player count is 0, with a 78% like percentage.

Description (written by the developer; not a statement by this register)

a tower defense game made with free models and dev kits use code "hello" for free cash ! " EPILEPSY WARNING !!! " this game contains several flashing images, you can disable them in game. music: "Canon In D Interstellar Mix" Kevin MacLeod Licensed under Creative Commons: By Attribution 4.0 License "Neon Laser Horizon" Kevin MacLeod Licensed under Creative Commons: By Attribution 4.0 License

Last updated by the developer 10 Aug 2026, 12:08 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
7,316,660
lifetime visits
78%
liked (12,062 👍 / 3,356 👎)
37,425
favourites (5.1 per 1k visits)
30 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Temple tower
1,000 R$
Double cash
250 R$
Boombox pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Test Server · other60,286 · 0.00% win
Touch grass · other35,050 · 30.8% win
expired food · other151 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3578no change
23 Aug 2026, 22:3578no change
13 Aug 2026, 22:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.