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Pac-Ball

Pac-Ball

A Roblox experience owned by Funny Luigi.

SimulatorENphysics-basedpac-manarcade

Pac-Ball is a simulator experience created on December 30, 2020. The game has recorded 1,770,607 lifetime visits and currently has zero active players. It holds 2,278 favorites and maintains a 69% like percentage. The description highlights physics-based movement and competitive scoring mechanics within a Pac-Man-inspired environment.

Description (written by the developer; not a statement by this register)

Ever wondered how Pac-Man would be like with physics? No? Well, it's revolutionary. This mashup of "Not" and "Pac-Man" puts The Pac and the Ghosts in a in a Pacworld cage, at mercy of gravity and the level's shape, controlled solely by you. Ghosts still don't like you very much, so you should be careful to make Pac-Man avoid them. ※ Features ※ ▪ Pac-Man now moves absolutely realistically: Because physics. ▪ Intense pellet action: Other than that, the rules are for the most part identical as in Pac-Man. ▪ Advanced multi-data scoring system optimized for professional competitive gaming events: also known as "high scores"

Last updated by the developer 17 Feb 2024, 06:53 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
1,770,607
lifetime visits
69%
liked (664 👍 / 293 👎)
2,280
favourites (1.3 per 1k visits)
30 December 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:4669no change
14 Aug 2026, 10:4569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.