The Dark [Horror]
A Roblox experience owned by Exitze Studios Inc.
HorrorENdetectivesewersjumpscares
The Dark [Horror] is a horror experience created on 2020-12-30. It has recorded 5,300,687 lifetime visits and 97,548 favorites. The current like percentage stands at 47. Zero users are playing now. The game involves solving a missing persons case in sewers.
Description (written by the developer; not a statement by this register)
⚠ SCARY HORROR GAME ⚠ 🎮 ALL PLATFORMS ARE SUPPORTED Highly recommended you play with friends 🔊For the best horror experience, use headphones during gameplay. WARNING: This game contains Flashing lights, Loud Noises Jumpscares, Scopophobia. • CONTROLS: - Shift to sprint / Tap to sprint Icon on Mobile / L2 On XBOX To [RUN] - Press [G] For backpack - Flashlight [F] | Xbox [X] - Flashlight [Y] The Dark is a horror game where you're a detective solving a missing persons case following two sisters: Sophia and Addison. Travel to the place where they were last seen, the sewers. 🕯️Join for a free Candle Light!: https://www.roblox.com/groups/6897099/Exitze-Fan-Group#!/about Tags: Horror, Jumpscares, Multiplayer, Lost, Mystery, Spooky, Terror, Scary, Creepy, Terror, Computer, Raining, Scary, Spooky, Roblox Horror, Monster, Sleep, Escape,
Last updated by the developer 24 Jun 2025, 08:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.