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Street Sweeper

Street Sweeper

A Roblox experience owned by Street Sweeper.

RoleplayENcrimeroleplaycombat

Street Sweeper is a roleplay experience created on December 31, 2020. The game has accumulated 5,111,308 lifetime visits and 39,530 favorites. Currently, zero users are playing. The title holds a 56% like percentage. It features spatial voice capabilities and allows players to choose between criminal or police roles within the simulation.

Description (written by the developer; not a statement by this register)

Spatial Voice 🎤✅ Instructions: Be a criminal and loot garages/ATMs, or be a cop and arrest criminals to earn money. - Killing will raise your wanted status. If you are wanted, you risk losing cash on death. (Orange drops 5% of your cash, red drops 15%, and White/horns drop 30%) PC/MOBILE COMMANDS: /group [groupId] to set your group (must be in the group) (50% damage from group members) /drop [amount] to drop money (minimum $100) /headless (makes your head disappear) Combat logging will result in losing the same amount of stuff as when you die.

Last updated by the developer 29 Mar 2026, 05:48 UTC.

0
playing (measured 10 Aug 2026, 18:16 UTC)
5,111,308
lifetime visits
56%
liked (8,961 👍 / 6,976 👎)
39,526
favourites (7.7 per 1k visits)
31 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Katana
800 R$
Suspension Modification
222 R$
Boombox
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Buy a Gun · other470,191 · 0.00% win
Break ATM · other401,536 · 36.4% win
Best I Can Do Is $20 · other311,720 · 0.00% win
Go to Jail · other282,974 · 36.4% win
Smash & Grab · other280,762 · 0.00% win
Arrest A Criminal · progression120,976 · 0.00% win
Bounty Hunter · other99,892 · 0.00% win
5 Star Criminal · progression28,320 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3156no change
14 Aug 2026, 01:2256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

street-sweeper.fandom.com1 active editors · 382 edits
34 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.