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[BETA] Bloxugan

[BETA] Bloxugan

A Roblox experience owned by Bloxugan.

RacingENBakugan IPTurn-based combatCollection/RPG

[BETA] Bloxugan is a racing experience created on December 31, 2020. The game has accumulated 1,369,600 lifetime visits and currently has 101 players. It holds 26,814 favorites and maintains a 93% like percentage. The description indicates turn-based battles and collection mechanics, though the listed genre is racing.

Description (written by the developer; not a statement by this register)

🔥BLOXUGAN ALPHA UPDATE🔥 Step into the world of Bloxugan, and prove you're the ultimate Bloxugan brawler. Build your collection, master teamwork, and unleash your Bloxugan’s full potential. [Inspired by Bakugan Battle Brawlers!] DATA WILL BE WIPED FOR BETA UNTIL FULL RELEASE. [BETA] - 200 R [FULL] - FREE Rewards will be granted for each phase of the game you play before full release 🌀 Collect powerful Bloxugan and build your ultimate team. 🃏 Discover unique ability cards to boost your strategy. ⚔️ Engage in intense turn-based battles and outsmart your rivals. 🐉 Evolve your Bloxugan to unlock new forms and abilities! [EVENTUALLY] 💥 Prove you're the ultimate Bloxugan brawler and dominate the arena. 🌟Are you ready for the challenge?🌟 - -Playable Devices Computer 🖥️ Console 🎮 Mobile📱 -The Bloxugan Team

Last updated by the developer 21 Aug 2026, 14:44 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
1,402,530
lifetime visits
93%
liked (3,721 👍 / 288 👎)
29,758
favourites (21.2 per 1k visits)
31 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95164129.510 August 2026 — 164 players21 August 2026 — 143 players21 August 2026 — 154 players21 August 2026 — 151 players21 August 2026 — 141 players22 August 2026 — 125 players22 August 2026 — 122 players22 August 2026 — 132 players22 August 2026 — 131 players22 August 2026 — 102 players22 August 2026 — 111 players22 August 2026 — 95 players10 August 202622 August 2026
12 measurements spanning 11 days, net -69. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–174 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-16
22 Aug 2026, 05:50111+9
22 Aug 2026, 04:50102-29
22 Aug 2026, 03:50131-1
22 Aug 2026, 02:50132+10
22 Aug 2026, 01:50122-3
22 Aug 2026, 00:50125-16
21 Aug 2026, 23:50141-10
21 Aug 2026, 22:50151-3
21 Aug 2026, 21:50154+11
21 Aug 2026, 20:54143-21
10 Aug 2026, 19:04164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slot 6
300 R$
Slot 5
250 R$
Slot 4
200 R$
Slot 3
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paid BETA Player · other20,540 · 6.4% win
CLOSED TESTING PLAYER · other60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked2 November 2026 — 93 % liked14 August 20262 November 2026
20 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:3493no change
23 Oct 2026, 15:3393no change
13 Oct 2026, 15:3293no change
3 Oct 2026, 15:3293no change
23 Sept 2026, 15:3193no change
13 Sept 2026, 15:0693no change
3 Sept 2026, 15:0493no change
24 Aug 2026, 13:1693no change
22 Aug 2026, 06:5093no change
22 Aug 2026, 05:5093no change
22 Aug 2026, 04:5093no change
22 Aug 2026, 03:5093no change
22 Aug 2026, 02:5093no change
22 Aug 2026, 01:5093no change
22 Aug 2026, 00:5093no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 13:1593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.