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Slumber Party Story

Slumber Party Story

A Roblox experience owned by Eric's angels.

HorrorENhorrorvisual_novelstory_driven

Slumber Party Story is a horror experience created on December 31, 2020. It records 75,545,551 lifetime visits and 167,133 favorites. The title holds a 65% like percentage. Currently, 37 players are active. The game functions as an interactive visual story with infinite lives mechanics.

Description (written by the developer; not a statement by this register)

Oh hello, Welcome to SLUMBER PARTY STORY! After a long party night, you decide to bike your friend home. It's pretty late and your friend wants you to sleepover, but they live in a strange neighborhood and something seems very wrong. UPDATE: Everyone has ♾ infinite ♾ lives now ✨ This game is based on a "true" story and adapted to Roblox 👾 Slumber Party Story is a 10 minute interactive visual story 👀 Created in a week by NowDoTheHarlemShake, Gloom and MauriCleric 🥞 WARNING: This game has scary scenes 🦥 Stuggling to survive? Check out the Game Passes in the Store

Last updated by the developer 17 Nov 2023, 06:01 UTC.

37
playing (measured 10 Aug 2026, 16:53 UTC)
75,545,551
lifetime visits
65%
liked (29,807 👍 / 16,125 👎)
168,756
favourites (2.2 per 1k visits)
31 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🧸 Teddy Bear
29 R$
🔦 Flashlight
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:5165no change
12 Oct 2026, 13:5065no change
2 Oct 2026, 13:4965no change
22 Sept 2026, 13:4865no change
12 Sept 2026, 13:4565no change
2 Sept 2026, 13:3765no change
23 Aug 2026, 13:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.