All Insanity : The Asylum [Horror]
A Roblox experience owned by Rocket Dreams.
HorrorENFive Nights at Freddy'sAsylumJumpscares
All Insanity : The Asylum [Horror] is a horror experience created on 2020-12-31. It has recorded 968,713 lifetime visits and 50,772 favorites. The title holds a 94% like percentage. Currently, zero users are playing the game. The description notes it is an asylum reprint of the Five Nights at Freddy's franchise containing jumpscares.
Description (written by the developer; not a statement by this register)
📣 READ BEFORE PLAYING 📣 🚨 V.1.2 🚨 ⚠️ This game is an asylum Roblox reprint of Scott Cawthon's "Five Nights at Freddy's" media franchise. This game contains jumpscares and loud noises that may not be suitable for players with heart conditions and/or other medical conditions ⚠️ 🎮 DEFAULT CONTROLS 🎮 W - Look Up S - Turn Around SPACE - Flash Light TAB - Power Ups 📝 You Can Change These Settings In The 'Options' Menu 📝 Mouse Click is used to navigate your room. If your cursor changes to a "run icon", you are able to click and run to that location. To return, you can click the area near your desk. For those using a mobile device, custom UI will be placed on your screen. 🎥 CREDITS 🎥 Programmer - McRocketNuggets Animator - McRocketNuggets Voice Actor - McRocketNuggets Builder - V3MN, McRocketNuggets Graphic Designer - V3MN Producer - McRocketNuggets
Last updated by the developer 13 Nov 2023, 23:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.