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Rotten Ragdoll

Rotten Ragdoll

A Roblox experience owned by OBBLOXIANS!.

Sandbox & buildingENphysics simulationsocial hangoutragdoll mechanics

Description (written by the developer; not a statement by this register)

A realistic ragdoll physics game where you can hangout with your friends! Controls: [PC] - R/F for ragdoll, C for camera [MOBILE] - Doll for ragdoll, FP for camera [CONSOLE] - R 1 for ragdoll, L 1 for camera Programmed by lagnis7859. Designed by Sinqal. Join the group, and get perks including the Verified chat tag(in-game)! https://www.roblox.com/groups/8419865/OBBLOXIANS#!/about Be sure to leave a like if you enjoy this game, it helps a lot :) Join the group to stay tuned! [ignore] Tags: Ragdoll Engine Ragdoll Engine Remastered Push Engine Push Potion Strange Potion Ragdoll F to ragdoll R to ragdoll Lightning Bolt Sticky Bomb Land mine Tower Spikes Ragdoll Fun Testing Alpha

Last updated by the developer 28 Mar 2026, 15:17 UTC.

0
playing (measured 11 Aug 2026, 06:53 UTC)
161,530
lifetime visits
59%
liked (170 👍 / 117 👎)
20,648
favourites (127.8 per 1k visits)
1 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strange Potion
100 R$
Lightning Bolt
100 R$
Landmine
50 R$
Sticky Bomb
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other19,025 · 0.00% win
Inviter · social5,702 · 0.00% win
Met Sinqal · social947 · 0.00% win
Strange Tree · other730 · 0.00% win
Mortar-man · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.