Super Hero Tycoon
A Roblox experience owned by Game Devs Inc.
TycoonENsuperherovillaintycoon
Super Hero Tycoon is a tycoon experience created on 2016-12-09. It has recorded 760,818 lifetime visits and 2,768 favorites. The current player count is 0. The experience holds a 41% like percentage. The description mentions fighting as heroes or villains and building arsenals.
Description (written by the developer; not a statement by this register)
Fight as your favorite super hero or villain battling against each other while building up your arsenal to have more tools and gadgets to defeat your opponents with. Also, you can use these gadgets to assist you in stealing enemy's cash! Join this group for 2500 starting cash: https://www.roblox.com/My/Groups.aspx?gid=3014907 Don't forget to leave a like or favorite if you enjoyed. If you notice ANY problems please notify the owner and they'll be sure to get the problem fixed asap. Tags: red, orange, yellow, green, blue, purple, pink, black, grey, brown, floral, flowers, animal, animal print, stripes, polka dots, jeans, ripped, light, light wash, dark, dark wash, destroyed, high waisted, waist, high, converse, sneakers, hightops, shoes, cute, ####### ####### spring, fall, stylish, hip, classy, casual, swimsuit, Kestrel, Caysa, Jalki, sports, bikini, food, animals, bear, cat, dog, horse, pig, unicorn, cars, trade, trading, bucket, prankster, bubble trouble, fedora, cami, LA
Last updated by the developer 29 Apr 2017, 15:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.