Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[FINALE] Endor's Difficulty Chart Obby

[FINALE] Endor's Difficulty Chart Obby

A Roblox experience owned by Endor's Archive.

ObbyENdifficulty charthardcoretower of hell

Description (written by the developer; not a statement by this register)

THE FINALE IS HERE! 🔷 ENDOR'S DIFFICUTLY CHART OBBY Welcome to Endor's Difficulty Chart Obby! This obby starts out relatively easy, but increasingly gets more difficult every 5 stages. How far can you get? ✅ Please like and favorite the game if you enjoyed! ⛔ Do not dislike the game just because it's hard. This is supposed to be very challenging and frustrating. 💻 Join the discotd server under the description. You can also join our group here: https://www.roblox.com/groups/8056402 If you have any suggestions, please message Endoric. Stages done: 56/56 Tags: hard wallhop difficulty chart Impossible difficult hard funny hell rage tower of hell obstacle toh DCO jtoh fun BDCO SDCO PDCO EDCO impossible DC obby jupiters jukes tiered obbies obbys mega fun

Last updated by the developer 23 May 2026, 07:27 UTC.

1
playing (measured 11 Aug 2026, 14:37 UTC)
217,767
lifetime visits
45%
liked (534 👍 / 660 👎)
1,036
favourites (4.8 per 1k visits)
1 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome96,451 · 100.0% win
Beaten Easy · progression34,717 · 83.8% win
Beaten Medium · progression27,358 · 72.4% win
Beaten Hard · progression15,161 · 38.1% win
Beaten Difficult · progression11,123 · 22.9% win
Beaten Challenging · progression6,583 · 11.4% win
Beaten Intense · progression4,050 · 7.6% win
Beaten Remorseless · progression2,101 · 11.4% win
Beaten Insane · progression943 · 3.8% win
Beaten Extreme · progression583 · 0.00% win
Beaten Terrifying · progression249 · 3.8% win
Beaten Catastrophic · progression191 · 0.00% win
Winner! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

444544.515 August 2026 — 44 % liked25 August 2026 — 45 % liked4 September 2026 — 45 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:5145no change
25 Aug 2026, 04:0045+1
15 Aug 2026, 03:4644first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.