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Slimey

Slimey

A Roblox experience owned by Imaginary Kingdom.

AdventureENslimevacuum mechanicescape

Slimey is an adventure experience created on 2021-01-01. It has accumulated 10,922,529 lifetime visits and 40,863 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The creator is Zeustice, who handled programming, building, and design.

Description (written by the developer; not a statement by this register)

Slimey is here released at last! It's sure to be a slime filled blast. Vacuum that slime, unlock those doors escape from Slimey as the game goes! We care a lot a whole awful lot so join the group and shout your thoughts. Updates to come shall blow you away some even leaving you in great dismay. Enjoy the game we hope you do so spread the fun with a friend or two and leave a like to show us you do. Meet The Creator: -- Zeustice (Programming, Building/Modeling, UI, Animations, Music/Sounds, Creative Direction, Character Design)

Last updated by the developer 19 Mar 2022, 17:53 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
10,922,529
lifetime visits
69%
liked (5,658 👍 / 2,519 👎)
40,867
favourites (3.7 per 1k visits)
1 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
X2 Gems
349 R$
X2 Exp
299 R$
Vacuum Speed Multiplier
199 R$
X2 Slimey Chance
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing · welcome3,885,628 · 69.6% win
Become Slimey · other865,875 · 0.00% win
Escape Chapter 1 · progression364,377 · 0.00% win
Catch Slimey · collection270,364 · 0.00% win
Feed Goofus · other247,865 · 17.4% win
Chapter 1 Bot Escape · progression231,825 · 0.00% win
Chapter 1 Player Escape · progression121,274 · 0.00% win
Vacuum 50 Slime · collection103,534 · 0.00% win
Escape Chapter 2 · progression66,296 · 0.00% win
Chapter 2 Bot Escape · progression52,893 · 0.00% win
Chapter 1 Secret Ending · secret25,732 · 0.00% win
Escape Chapter 3 · progression25,044 · 0.00% win
Chapter 2 Player Escape · progression9,045 · 0.00% win
Chapter 1 Triple Trouble Escape · progression4,960 · 0.00% win
Chapter 3 Player Escape · progression3,879 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4669no change
13 Aug 2026, 19:4569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.