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Human Claw Machine

Human Claw Machine

A Roblox experience owned by smartcarman1 games.

MinigamesENclaw machinecatcher vs prizesocial interaction

Human Claw Machine is a minigame created on 2021-01-02. It has accumulated 18,774,754 lifetime visits and 41,119 favorites. The experience holds a 66% like percentage. Currently, zero users are playing. The game allows players to act as catchers or prizes within a claw machine mechanic.

Description (written by the developer; not a statement by this register)

Either be a catcher or be a prize, Catchers catch other players who are the prizes, and prizes are the players inside the claw machine who can be caught by the catchers. You can play the original version of the game here: https://www.roblox.com/games/5641285560/Human-Claw-Machine If you find any bugs or have any suggestions please let me know by sending me a message or by posting on the group wall. Credits to the creators of the models I used. Thanks to @jasonmystery for making the claw machine model that inspired this game: https://create.roblox.com/store/asset/89725472/Giant-claw-machine Update notes: -Huge Update Soon!

Last updated by the developer 20 Jun 2026, 07:30 UTC.

0
playing (measured 10 Aug 2026, 22:18 UTC)
18,774,754
lifetime visits
66%
liked (5,563 👍 / 2,878 👎)
41,110
favourites (2.2 per 1k visits)
2 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

100k visits badge · other7,630,905 · 0.00% win
Joined the game · welcome3,510,876 · 0.00% win
1 million visits · other3,471,617 · 0.00% win
Taco1,324,168 · 0.00% win
Gnomed · other707,776 · 0.00% win
Rick roll · other196,206 · 0.00% win
Code Door · other153,992 · 0.00% win
Death · other12,382 · 0.00% win
Met the Creator · welcome1,182 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1666no change
23 Aug 2026, 17:0066no change
13 Aug 2026, 16:5266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.