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👻 Rumour: The Sequel 👻  [Story]

👻 Rumour: The Sequel 👻 [Story]

A Roblox experience owned by Moriecto Studios.

HorrorENhorrorsequelstory-driven

Description (written by the developer; not a statement by this register)

One day, you were walking home from school you saw a mysterious lady with horns and decide to follow her. ⭐ Highly recommended to play the first game before playing this! ⭐ https://www.roblox.com/games/5460193737/Rumour-Story?refPageId=40018e57-6666-40d0-b2d5-da58f80848a7 ⚙️ Lower your graphic settings if the game causes lag ⚙️ 👍 Like and favourite the game if you enjoyed it! 👍

Last updated by the developer 8 Apr 2021, 00:02 UTC.

0
playing (measured 11 Aug 2026, 12:15 UTC)
37,110
lifetime visits
67%
liked (104 👍 / 52 👎)
537
favourites (14.5 per 1k visits)
2 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Increased Walkspeed
175 R$
Extra Health
150 R$
Flashlight
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ending 2 · progression396 · 0.00% win
Ending 1 · progression315 · 0.00% win
Met nx_idea · other18 · 0.00% win
5 Wins · progression8 · 0.00% win
Collected All Pages · collection8 · 0.00% win
Met mazness · other8 · 0.00% win
Met Moriecto · other5 · 0.00% win
10 Wins · progression2 · 0.00% win
50 Wins · progression1 · 0.00% win
100 Wins · progression1 · 0.00% win
25 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.