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Infectious Smile Testing

Infectious Smile Testing

A Roblox experience owned by laughablehaha.

HorrorENhorrorsurvivaltesting

Infectious Smile Testing is a horror experience created on 2021-01-02. It has accumulated 959,306 lifetime visits and 2,732 favorites. The current like percentage is 78. Currently, zero users are playing. The description notes it serves as a testing ground for the main game, featuring updates like a new greenhouse map and ability changes.

Description (written by the developer; not a statement by this register)

testing game for infecetious smile before release into the real game. devs have ultimate control and have the right to do anything they want. please be respectful and leave if a dev asks you to. 🌻🌱**SPRING UPDATE**🌻🌱 + New Greenhouse Map + 3 limited Sign Skins (???) + New Daily Shop for Weapon Skins (if crates are not available in your country) + New Map Item:** Iron Splash Potion** + **New Giant Ability**: “Stomp” (120s cooldown, 5s ragdoll, 20st radius) + New Emotes - *Yoinkiest* and *Blue Shirt* - Available in Shop! + Added Smile Safe Zone teleporter behind Therapy Booth (helps Smilers survive disaster) + New Iron Potion mutation + 3 New Knife Pullout Animations: *Reverse*, *Murderous*, *Default/Slasher* + Weapon Reworks on Knife, Branch, Hatchet, and Packed Ice - More details inside in-game update log

Last updated by the developer 10 Aug 2026, 13:20 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
959,306
lifetime visits
78%
liked (1,587 👍 / 453 👎)
2,735
favourites (2.9 per 1k visits)
2 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0178no change
14 Aug 2026, 16:0078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.