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2 Player Store Tycoon!

2 Player Store Tycoon!

A Roblox experience owned by Melon Tycoons.

TycoonENtycoonsocialgroup-join

2 Player Store Tycoon! is a tycoon experience created on 2021-01-03. The game records 3,628,689 lifetime visits and 15,717 favorites. Current player count is zero. The title holds a 64% like percentage. The description encourages user engagement through likes and group membership.

Description (written by the developer; not a statement by this register)

👍 Hit The Like To Unlock Free Exclusive Gears! Make sure to Like The Game! 👍 ⭐ Support the game by giving us a LIKE and a FAVORITE! Welcome To Store Tycoon, Choose Your Business and Build Your Tycoon. If you like the game, press the thumb up button! Do not forget to like the game and add it to favorites, it means a lot if you do! Join the Melon Tycoons to unlock exclusive cash and items in-game! https://www.roblox.com/groups/8110649/Melon-Tycoons

Last updated by the developer 26 Feb 2025, 14:00 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
3,628,689
lifetime visits
64%
liked (2,605 👍 / 1,456 👎)
15,715
favourites (4.3 per 1k visits)
3 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser gun!
265 R$
Magic carpet!
225 R$
Knife!
195 R$
Hoverboard!
145 R$
Radio!
95 R$
Body Swap potion!!
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,350,987 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.