Meme Night
A Roblox experience owned by Roblox Meme Group!.
HorrorENhorror-comedysurvivalabandoned-development
Description (written by the developer; not a statement by this register)
A horror game that doesn't take itself too seriously. Delve into a world of horror and comedy as you try to survive and escape each looming threat that comes your way. Each level contains new things to find and encounter, as the fight for freedom never truly ends. Find items, secrets, and other survivors in order to make it out and survive the night. INFO for devs This game is a infrequent WIP. The vision (that may never be realized) is to have different areas/levels that house different items, secrets, and monsters. So far, we have an uncompleted area titled: "Dark Forest". Development of the game ended long ago and I (Rusiel) am in search for people to help work on the game in exchange for compensation (Reblex or $). Most of the in-game content was added years ago. As someone who is currently busy and unexperienced in game development, my personal additions will be simple and infrequent. If this project interests you or you have any feedback, leave a message in the group wall.
Last updated by the developer 30 Apr 2025, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.