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Super Roblox Heros Tycoon [BETA STAGE]

Super Roblox Heros Tycoon [BETA STAGE]

A Roblox experience owned by epic gamer squad!!!.

TycoonENsuperherotycoonobby

Description (written by the developer; not a statement by this register)

Thank you for Playing SHRT or Super Hero Roblox Tycoon. Thing to do? ✨Choose From Ten Tycoons And Kill the Rest of the Players ✨ 🚗Drift Around With Our Drift Cars or Just Dirve Around 🚗 🤨 Do Some Confusing Obbies or Mazes 🤯 🕶Join our Roblox And Dizzy Group Below🕶 Owner - EventuallyJustin - Builder and Coder Co Owner - moha621 - Support Developers - underworldoverloard12 - Ideas and test, crilper - Builder SHRT Was Created For people To have Fun. It is not Only Tycoons but you have many other things to do. Teleport to our other things, Drive cars do Obbies, And Many More updates to Come soon.

Last updated by the developer 28 Nov 2021, 20:01 UTC.

0
playing (measured 15 Aug 2026, 11:30 UTC)
3,001
lifetime visits
56%
liked (14 👍 / 11 👎)
79
favourites (26.3 per 1k visits)
3 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crazy VIP
1,000 R$
Admin
1,000 R$
Admin Rank
400 R$
VIP
250 R$
Gravity Coil
200 R$
Speed Coil
180 R$
Laser Gun
150 R$
Segway
100 R$
Sword
100 R$
Boombox
100 R$
Donation
10 R$
Rainbow Name Tag
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,395 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.