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[LIGHTNING DRAGON SLAYER MAGIC] Project XL v5.3

[LIGHTNING DRAGON SLAYER MAGIC] Project XL v5.3

A Roblox experience owned by Aspect Productions.

RacingENRPGAnimeMagic

[LIGHTNING DRAGON SLAYER MAGIC] Project XL v5.3 is a racing experience created on 2021-01-03. It has accumulated 67,362,284 lifetime visits and 212,844 favorites. The title holds an 89% like percentage. Currently, three users are playing. The game features experience modifiers for group, Premium, and VIP members. Developers include Revonai, Nize_n, LordDebased, and shariqxD.

Description (written by the developer; not a statement by this register)

Next code at 85k likes Group members + 20% exp Premium members + 20% exp VIP gamepass members + 30% exp Developed by: Revonai, Nize_n, LordDebased, shariqxD contributors: sketchy_rexy (thumbnail), Senzial (particles) A special thanks to all the UGC creator's hats and accessories used in the game. If you want it removed from the game, message us. Inspired by Arcane Adventures (greatest RPG game), Project Jojo (greatest jojo game) and King Piece (greatest developers and One Piece game). commands: !pay playername amount !giveitem playername !trade playername

Last updated by the developer 10 Jan 2024, 02:45 UTC.

3
playing (measured 10 Aug 2026, 14:37 UTC)
67,362,284
lifetime visits
89%
liked (144,889 👍 / 17,819 👎)
212,788
favourites (3.2 per 1k visits)
3 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:378first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck
2,700 R$
VIP
1,200 R$
+6 Ability Storage
999 R$
2x Mastery
450 R$
2x Gold
450 R$
+12 Item Storage
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Project XL [Beta] · welcome2,065 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5189no change
23 Aug 2026, 13:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.